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Nova City City Guide

新启市 — the primary open world of ANANTA: a Manhattan-scale coastal metropolis built for web-swinging, rooftop races, and Chaos Rift investigations.

City Overview

Nova City is where nearly all confirmed ANANTA content takes place: a three-tiered vertical metropolis stretching from underground infrastructure to elevated skyways. It functions as both story stage and playground — every district hosts side quests, world bosses, races, and the fame-system content that drives your reputation as an ACD investigator.

TIERED Vertical layers
COASTAL Bay & harbor front
ACD HQ Main story hub
RIFTS Chaos spawn zones

Known Districts & Zones

01

Neon Core (Downtown)

The vertical heart of Nova City — megatowers, holographic billboards, and the densest grapple-swing routes in the game. Home to the ACD headquarters.

ACD HQ story hubDense rooftop parkour linesNeon nightlife district
02

Harbor & Bay Front

Coastal docks and container yards. Open sightlines favor wingsuit gliding and vehicle stunts over vertical climbing.

Street race circuitsShipping container combat arenasSunset photo spots
03

Old Town Alleys

Pre-boom architecture and narrow streets — the grind zone for parkour purists and gang territory missions.

Gang warlord encountersWall-run challenge coursesHidden collectible routes

Getting Around Nova City

// Kinetic Grapple The Neon Core's monorail girders are the fastest anchor network — chain swings along the elevated line to cross downtown in seconds.
// Wingsuit / Glider Launch from the tallest megatower over the Bay Front for the longest glide corridor in the city.
// Vehicles Ground vehicles shine in Old Town and the harbor; downtown traffic favors bikes over cars.

Full movement mechanics breakdown: ANANTA Traversal Guide.

Activities & Content

  • Main story ACD investigations — Chaos Rift incidents drive the campaign across every district.
  • Street races & time trials — vehicle and traversal challenge circuits.
  • Jobs & city life — part-time roles (delivery, street performance) that feed the fame system.
  • World bosses — large-scale open-city encounters with contribution loot.